[UI] sdc=true ;This allows for use of the /addmetric command to show performance counters within the game. ;Also in the UI section you can use: levelColor_you=1 1 1 1 levelColor_friend=0 .7 .7 1 levelColor_group=.35 .35 1 1 levelColor_neutral=1 1 1 1 levelColor_enemy_trivial=.8 .8 .8 1 levelColor_enemy_easy=0 1 0 1 levelColor_enemy_moderate=1 .55 .91 1 levelColor_enemy_hard=1 0 0 1 levelColor_enemy_harder=1 0 .5 1 ; customizes -Name- colors on HUD. Yellow is neutral NPC, red is enemy NPC, green is Ally NPC, dark blue are players. In the red circle, enemy nations stay dark blue while friendlies (pirates) are light green. IFFColor_default=1 1 1 1 IFFColor_you=1 1 1 1 IFFColor_derelict=.5 .5 .5 1 IFFColor_NPC_ally=0 .8 0 1 IFFColor_NPC_neutral=1 .9 0 1 IFFColor_NPC_hostile=.8 0 0 1 IFFColor_PC_PVPoff=0 0 .8 1 IFFColor_PC_PVPoff_group=0.5 .9 1 1 IFFColor_PC_PVPon_group=0.5 1 .75 1 IFFColor_PC_PVPon_ally=.69 1 .46 1 IFFColor_PC_PVPon_attacker_only=.9 1 .5 1 IFFColor_PC_PVPon_victim_only=1 .9 .3 1 IFFColor_PC_PVPon_enemy=.55 0 .75 1 ; customizes ship colors on the map (both). Yellow is neutral NPC, red is enemy NPC, green is Ally NPC, dark blue are players. In the red circle, enemy nations stay dark blue while friendlies (pirates) are light green. IFFIconColor_default=1 1 1 1 IFFIconColor_you=1 1 1 1 IFFIconColor_derelict=.5 .5 .5 1 IFFIconColor_NPC_ally=0 .8 0 1 IFFIconColor_NPC_neutral=1 .9 0 1 IFFIconColor_NPC_hostile=.8 0 0 1 IFFIconColor_PC_PVPoff=0 0 .8 1 IFFIconColor_PC_PVPoff_group=0.5 .9 1 1 IFFIconColor_PC_PVPon_group=0.5 1 .75 1 IFFIconColor_PC_PVPon_ally=.69 1 .46 1 IFFIconColor_PC_PVPon_attacker_only=.9 1 .5 1 IFFIconColor_PC_PVPon_victim_only=1 .9 .3 1 IFFIconColor_PC_PVPon_enemy=.55 0 .75 1 worldMapIconColorPirate=0 0 0 1 worldMapIconColorSpain=1 1 0 1 worldMapIconColorEngland=1 0 0 1 worldMapIconColorFrance=.30 .41 1 1 worldMapIconColorDutch=0 1 0 1 worldMapIconColorCarib=0 1 1 1 worldMapIconColorDenmark=1 0 1 1 worldMapIconColorMayan=1 1 1 1 worldMapIconColorJesuit=0.5 0.5 0.5 1 skillShopCantPurchaseColor=1 .39 .39 1 skillShopAlreadyOwnedColor=.67 .67 .67 1 friendsOnlineColor=1 1 1 1 friendsOfflineColor=.8 .8 .8 1 shipStatsGoodColor=0 1 0 1 shipStatsBadColor=1 0 0 1 shipStatsNormalColor=1 1 1 1 ;These are all different color setttings in the game. The color is defined as Red Blue Green Alpha on a percentage scale. So 1 1 1 1 is white. [CommandLine] useMyDocuments=false ;Makes screenshots go into your PotBS folder rather than your My Documents folder [Logger] Mission=Info Combat=Info Combat_Totals=Info Encounter=Info ConsoleCommand=Info Chat_Messages=Info ;These options determine what gets put into the logs stored on your computer for each session. Logs are stored in your My Documents\Pirates of the Burning Seas folder. Note that you will get logs even if without an entry in the INI, but they will contain less information. Not all of these may work any more, and be careful about making your logs too big, they could cause issues. [ShipManager] sailingMapScale=1 ;This will change the scale of the ships displayed in the game, making them larger. Originally presented by Taelorn as a workaround for those people that felt that the open sea sailing felt too fast, this definitely makes it feel slower. [ClientInfoManager] zoomRanges = 10,25,50,75,100,250,500,750,1000,2000,3000,4000,5000,7500,10000 ;From Toshiro: Increases your zoom range for the Open Sea [CONSTRAINTS_SAILINGMAP] offsetRadiusMax = 200000; ;From Toshiro: Affects the map size maximum [CONSTRAINTS_AVATAR] maxCameraCorrectionRotationSpeed = 10 minCameraCorrectionRotationSpeed = 3.75 ;From Toshiro: These control the swing of the camera when you move your avatar around. By playing with these you can make the camera either stick rigidly to your avatar and move/stop when it does or alow some lag so the camera moves slightly after the avatar and stops slightly after. From BSharp: the first number is the speed of the camera, the second is the slow down at the tail end of the journey.